An Adventurer's Guide to Eberron

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    Explore a World of Magic and Mystery

    This lavishly illustrated visual guide explores the magical, medieval fantasy world of Eberron. Climb aboard an elemental airship and visit wondrous locations, from the soaring spires of Sharn and monolithic mountain strongholds of the Mror Holds to the cyclopean ruins of Xen’drik and the gleaming glaciers of the Frostfell. See the world like never before and discover its many secrets.

    If you’re a fan of fantasy artwork and literature, An Adventurer's Guide to Eberron makes an excellent addition to your library or coffee table. It brings the world of Eberron to life visually and gives non-Eberron players a glimpse into a rich world of magic and mystery.
    The World and Politics. The book starts off walking the reader through the essential Eberron. The intersection between magic and technology is an exciting one, and it's held up against the backdrop of politics, espionage, and religion. I appreciate how the illustrations focus on landmarks within Eberron: These are the things of which tales are whispered between adventurers, and reading this history fdoes a much better job than most DM notes would of bringing all players to a certain level of familiarity with the world.
    The Races and Monsters. The adventuring races are one of the first things shown. Shifters, changelings, elves, orcs, warforged, kalashtar, and all the other races are richly illustrated and spotlighted. The book ends with the monstrous races: drow, giants, dragons, and power groups such as the Emerald Claw and the Lords of Dust. There's an average of about three full-color illustrations per page, sometimes more, with notes to show sections of a ship or typical adventurer gear.
    The Best Player Introduction You'll Find. The complete and utter lack of rules make this a really atypical book for most DMs to purchase. It's atmospheric and inspirational, giving rich art resources and just a modicum of text. I'd recommend this primarily for people who love beautiful art, but it's also a no-brainer for a DM about to start a brand new Eberron campaign with players new to the setting. I've never seen a better method of quickly getting players acquainted with a setting than I have here.

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