Showing 1 - 12 of 31 results
Spellbook Cards: Bard
Contains 128 durable, laminated cards for all Bard cantrips and spells from level 1 to 9. A perfect reference tool for spellcasters of every type.
Dungeon Master's Screen Reincarnated
Master the game with this indispensable tool for the world’s greatest roleplaying game. Lost is the poor soul borne aloft in the grip of the ancient red dragon featured in a spectacular panoramic vision by Tyler Jacobson on this durable, four-panel Dungeon Master’s Screen. The interior rules content on this new screen has been revisited and refreshed as a direct result of feedback received from D&D fans everywhere. The screen’s landscape orientation allows the Dungeon Master to easily see beyond the screen and reach over, even as it keeps die rolls and notes hidden from players. Provides an at-a-glance reference for the most relevant and often used in-game information, equipping Dungeon Masters of all skill levels with essential support. An excellent resource for new and existing Dungeons Masters to facilitate inspired adventures and an engaging play experience.
The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?
Dungeon Master's Guide
Everything a Dungeon Master needs to weave legendary stories for the world’s greatest roleplaying game. The Dungeon Master’s Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside you’ll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!
Includes a full set of fifth edition D&D character sheets, plus three additional styles of double-sided character sheets. Each character sheet provides plenty of room to keep track of everything that makes a character unique. Also included is an introductory character sheet designed specifically to help ease new players into the game. Purchase these at your local game store, book stores such as Barnes & Noble, or online at retailers like Amazon.
Ghosts of Saltmarsh Limited Edition
ADVENTURE ON THE HIGH SEAS Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the waves safe! Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons...
A menagerie of deadly monsters for the world’s greatest roleplaying game. The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. The monsters contained herein are culled from the D&D game’s illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.
Martial Powers & Races
This spellbook contains all of the maneuvers available to the strategic fighter as well as innate spells for the various races of the realms. Contains 61 durable, laminated cards including: 16 Battlemaster maneuvers, 3 totem Barbarian abilities, 19 Monk techniques, all the spell-like racial abilities for the Aasimar, Drow, Firbolg, Forest Gnome, Genasi, High Elf, Tiefling, and Triton subraces.
Sword Coast Adventurer's Guide
WELCOME TO THE SWORD COAST—a region of Faerûn that comprises shining paragons of civilization and culture, perilous locales fraught with dread and evil, and encompassing them all, a wilderness that offers every explorer vast opportunity and simultaneously promises great danger. While the Sword Coast Adventurer’s Guide is a valuable resource for Dungeon Masters, it was crafted with players and their characters foremost in mind. There is a plethora of new character options to intrigue and inspire every member of the adventuring party. For use with the fifth edition Player’s Handbook, Monster Manual, and Dungeon Master’s Guide, the Sword Coast Adventurer’s Guide provides the setting, story, and character options needed to participate in a game anywhere along the Sword Coast of the Forgotten Realms.
Spellbook Cards: Druid
The Spellbook cards are an invaluable resource for both players and Dungeon Masters. With these spell details at their fingertips, they can save time, keep the action up, and avoid stalling the game by flipping through books. Each deck contains laminated cards that players and Dungeon Masters can use as a quick reference resource during Dungeon & Dragons tabletop play.
Spellbook Cards: Cleric
Spell name and important info is easy to find for quick reference. Descriptive/mechanical text is written in full wherever possible. When it isn’t, a Player’s handbook page reference is given. Scaling spells have an additional section with details on how they improve. Card backs prominently display spell level for easy sorting. The spell cards are highly durable and are made to last. Each card has a coating that protects them and makes them safe to use with dry erase markers.
Volo's Guide to Monsters
Research has never been so dangerous… Explore the breadth of D&D’s monsters in this immersive 224-page volume filled with beautiful illustrations and in-depth lore. Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere! The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn’t believe Volo gets some of the important details quite right. Don’t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille. Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old...
Castle Keep Dice Tower and DM Screen
Be the envy of your gaming table with this medieval castle keep dice tower and DM screen with initiative turn tracker. Never have your dice accidentally roll all over the table or drop on the floor. And never forget whose turn is next. Easily roll a whole handful of dice at once for those massive attacks! The dry-erase initiative tracker helps both players and DMs easily keep track of turns and instantly know who's next. Included are a sheet of sticky squares to attach maps and rules to customize your DM screen. The tower has been designed to a 1":5' scale to be used as an RPG miniature prop. Medium sized miniatures fit well on top of tower and walls behind battlements. The DM screens also work well as pencil holders during the game and hold 2-3 RPG books for easy carrying. Check out our YouTube video by searching for Castle Keep Dice Tower. (Miniatures, books,...
Spellbook Cards: Xanathar's Guide to Everything
Waterdeep’s most infamous crime lord, the beholder Xanathar, hoards a vast trove of knowledge and secrets. Now some of those whisper come to life in the first major expansion for fifth edition Dungeons & Dragons, Xanathar's Guide to Everything™.GF9 is supporting this new book release with a new Spellbook Card Deck featuring spells from the new book.
Guildmaster's Guide to Ravnica
Explore a worldwide cityscape filled to the brim with adventure and intrigue in this campaign setting for the world’s greatest roleplaying game. A perpetual haze of dreary rain hangs over the spires of Ravnica. Bundled against the weather, the cosmopolitan citizens in all their fantastic diversity go about their daily business in bustling markets and shadowy back alleys. Through it all, ten guilds—crime syndicates, scientific institutions, church hierarchies, military forces, judicial courts, buzzing swarms, and rampaging gangs—vie for power, wealth, and influence. These guilds are the foundation of power on Ravnica. They have existed for millennia, and each one has its own identity and civic function, its own diverse collection of races and creatures, and its own distinct subculture. Their history is a web of wars, intrigue, and political machinations as they have vied for control of the plane. WHERE CAN I BUY IT? Order at your local game store, book...
Waterdeep: Dungeon of the Mad Mage
THE GREATEST DUNGEON OF THEM ALL Explore the mega-dungeon of Undermountain in this adventure for the world’s greatest roleplaying game. In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries—to what end is a constant source of speculation and concern. This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster’s home. Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport. Treasures and secrets abound, but...
Out of the Abyss
Dare to descend into the Underdark in this adventure for the world’s greatest roleplaying game! The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades the Underdark escalates and threatens to shake the Forgotten Realms to its foundations. Stop the madness before it consumes you! A Dungeons & Dragons adventure for characters of levels 1–15
Courts of the Shadow Fey
e first released Courts of the Shadow Fey in 2013 for the 4th Edition of the world’s first roleplaying game, and for Pathfinder 1st Edition. Now, years later, we’re bringing this enduring classic to 5th Edition in a revised, full-color hardcover edition! The Free City of Zobeck has thrived since overthrowing the tyrannical Stross family. But an ancient bargain gives the Queen of Night and Magic a claim to the city—and now the shadow fey have seized Zobeck as their own. The city’s only hope lies with a band of heroes who can outfight and outwit the shadow fey in the heart of their own realm: the maze of treachery and deceit that is the Courts of the Shadow Fey. You can pre-order this adventure now on the Kobold Press Store! The regular edition is a gorgeous tome complete with a fold-out map. But if you’re a collector, you won’t want to miss out on the opulent special edition,...
Stranger Things Starter Set
The Stranger Things Dungeons & Dragons Starter Set contains everything players need to embark on a Stranger Things adventure including the essential rules of the roleplaying game. It's a great way for new as well as seasoned Dungeon & Dragons players to experience the D&D adventure Stranger Things character Mike Wheeler has created for his friends.Pick your character: Will you be Will the Wise or Dustin the Dwarf? Get your fireballs ready as you investigate the mysterious castle and battle the ferocious Demogorgon. Prepare for just about anything, because the game just got stranger.This Starter box Contains: Stranger Things Adventure book Rulebook 5 Stranger Things character sheets 6 dice 2 Demogorgon figures: 1 pre-painted and 1 paintable Available: July 1 2019
Hoard of the Dragon Queen
Fight the War Against Draconic Oppression in this Adventure for the World’s Greatest Roleplaying Game In an audacious bid for power the Cult of the Dragon, along with its dragon allies and the Red Wizards of Thay, seek to bring Tiamat from her prison in the Nine Hells to Faerun. To this end, they are sweeping from town to town, laying waste to all those who oppose them and gathering a hoard of riches for their dread queen. The threat of annihilation has become so dire that groups as disparate as the Harpers and Zhentarim are banding together in the fight against the cult. Never before has the need for heroes been so desperate. • The first of two adventures in the Tyranny of Dragons™ story arc, Hoard of the Dragon Queen provides everything a Dungeon Master needs to create an exciting and memorable adventure experience. • Fans of the Dungeons & Dragons® Roleplaying Game can get...
Monster Manual III
Book is Used in Very Good condition An indispensable resource containing more than 100 new monsters for any Dungeons & Dragons© game.This supplement to the D&D game provides descriptions for a vast array of new creatures. Several design changes have been implemented from previous monster titles due to fan feedback. Each monster will now be illustrated, and each entry will now begin at the top of its own page. Both of these changes are meant to facilitate faster gameplay. There will also be details on how to include any creature in a Forgotten Realms© or Eberron campaign. To use this supplement, a Dungeon Master also needs the Player's Handbook and the Dungeon Master's Guide. A player needs only the Player's Handbook.
Monster Manual II
Book is Used in Very Good condition As heroes grow in power, they seek out more formidable adversaries. Whether sinister or seductive, ferocious or foul, the creatures lurking within these pages will challenge the most experienced characters of any campaign.This supplement for the D&D game unleashes a horde of monsters to confront characters at all levels of play, including several with Challenge Ratings of 21 or higher. Inside are old favorites such as the death knight and the gem dragons, as well as all-new creatures such as the bronze serpent, the effigy, and the fiendwurm. Along with updated and expanded monster creation rules, Monster Manual II provides an inexhaustible source of ways to keep even the toughest heroes fighting and running for their lives.To use this supplement, a Dungeon Master also needs the Player's Handbook and the Dungeon Master's Guide. A player needs only the Player's Handbook.
Player's Handbook: Core Rulebook I
Book is used in Very Good condition. Each of the Dungeons & Dragons core rulebooks has been revised and updated for clarity and content. Each revision integrates user feedback received since the original product release so as to address the specific wants and needs of the player and Dungeon Master audiences. The overall rules system remains intact, with changes targeted specifically at elements of game play that were considered under-powered or incomplete. These revised editions also contain bonus content, such as new feats, that are exclusive to these editions. In addition, the new and revised content instructs players on how to take full advantage of the tie-in D&D miniatures line planned to release in Fall 2003 from Wizards of the Coast, Inc.Overall changes to all the titles include making complex combat easier to understand and provide more information on interacting with and summoning monsters. Specific changes include the following: the...
Monster Manual: Core Rulebook III
Book is Used in Very Good condition Fearsome and formidable foes lurk within. Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells, and strategies you need to challenge the heroic characters of any Dungeons & Dragons roleplaying game.Over 200 creeps, critters, and creatures keep players on their toes. From aboleths to zombies, the revised Monster Manualholds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign. There are hundreds of monsters ready for action, including many new creatures never seen before. The revised Monster Manual now contains an adjusted layout that makes monster statistics easier to understand and use. It has 31 new illustrations and a new index, and contains expanded information on monster classes and playing monsters as heroes, along with information on how to take full advantage of...
Dungeon Master's Guide: Core Rulebook II
**Book is Used in Very Good condition. Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game.
Dungeon Master's Guide: Core Rulebook II
The 3rd Edition Dungeon Master's Guide focuses on how to create and run a fun Dungeons & Dragons game. Like previous editions, the 3rd Edition DMG further explains the rules introduced in the Player's Handbook. But this book goes beyond rules and offers valuable tips on pacing, story creation, conflict, villains, motivation, and player rewards. Novice DMs will benefit from the sections on creating individual adventures and describing action, while even experienced DMs will appreciate the notes on extended campaigns, detailed world creation, and high-level play. We loved the "Behind the Curtain" blurbs, which explain the reasoning behind the changes made in 3rd Edition. Well-considered optional rules are offered to daring DMs, including rules for monsters as PC races (troll paladin, anyone?), high technology, and guidelines for creating custom races and classes. The nuts and (lightning) bolts of DMing are also covered in great detail. The book teaches DMs how to gauge Challenge Ratings for...
Player's Handbook: Core Rulebook I
Book is used in Very Good Condition Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game.The revised Player's Handbook is the definitive rulebook for the Dungeons & Dragons game. It contains complete rules for the newest edition and is an essential purchase for anyone who wants to play the game.The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. In addition, the new and revised content instructs players...
Dungeons & Dragons Adventures Outlined Coloring Book
Get your first glimpse into the world of Dungeons & Dragons, through the masterful illustrations of Todd James.The Dungeons & Dragons-Adventures Outlined coloring book features fantastical designs and shows off classic monsters from the game as seen through the eyes of world renowned artist, Todd James. Color your way through each adventure with these delightful illustrations. This coloring book features unique designs including beholders, trolls, goblins, dragons, and more. Provides hours of creativity, fun, and relaxation.
Spellbook Cards: Tarokka Deck
Learn what fortunes await you with this gaming accessory for Ravenloft. If you’re playing Curse of Strahd, you’ll want to get your hands on the tarokka deck, a 54-card adventure supplement produced by Gale Force Nine. By using the tarokka deck to randomize locations within the adventure, Dungeon Masters can customize each party’s exploration of Barovia, allowing Curse of Strahd to be replayed for years to come. The deck also includes rules for Prophet’s Gambit, a card game for 3-5 players.
Mordenkainen's Tome of Foes
Discover the truth about the great conflicts of the D&D multiverse in this supplement for the world's greatest roleplaying game. This tome is built on the writings of the renowned wizard from the world of Greyhawk, gathered over a lifetime of research and scholarship. In his travels to other realms and other planes of existence, he has made many friends, and has risked his life an equal number of times, to amass the knowledge contained herein. In addition to Mordenkainen’s musings on the endless wars of the multiverse, the book contains game statistics for dozens of monsters: new demons and devils, several varieties of elves and duergar, and a vast array of other creatures from throughout the planes of existence.