Act on Impulse
[Mystery Booster ]

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    Set: Mystery Booster
    Type: Sorcery
    Rarity: Uncommon
    Cost: {2}{R}
    Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
    "You don't want to know what happens after I put on the goggles."

    Non Foil Prices

    NM-Mint - $0.30
    Lightly Played - $0.30
    Moderately Played - $0.30
    Heavily Played - $0.20
    Damaged - $0.20
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