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Spellbook Cards: Bard
Contains 128 durable, laminated cards for all Bard cantrips and spells from level 1 to 9. A perfect reference tool for spellcasters of every type.
The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?
Dungeon Master's Guide
Everything a Dungeon Master needs to weave legendary stories for the world’s greatest roleplaying game. The Dungeon Master’s Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside you’ll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!
Everything you need to start playing the world’s greatest roleplaying game. Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters! The Dungeons & Dragons Starter Set is your gateway to action-packed stories of the imagination. This box contains the essential rules of the game plus everything you need to play heroic characters on perilous adventures in worlds of fantasy. INCLUDES Ideal for a group of 4 – 6, the Dungeons & Dragons Starter Set includes: 64-page adventure book with everything the Dungeon Master needs to get started 32-page rulebook for playing characters level 1-5 5 pre-generated characters, with character sheet 6 dice
Spellbook Cards: Paladin
Spell name and important info is easy to find for quick reference. Descriptive/mechanical text is written in full wherever possible. When it isn't, a Player's handbook page reference is given Scaling spells have an additional section with details on how they improve Card backs prominently display spell level for easy sorting The spell cards are highly durable and are made to last. Each card has a coating that protects them and makes them safe to use with dry erase markers
Ghosts of Saltmarsh Limited Edition
ADVENTURE ON THE HIGH SEAS Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the waves safe! Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons...
Tales From the Yawning Portal
read tales told in the dead of night! When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Some of the yarns overheard by Durnan, the barkeep of the Yawning Portal, are inspired by places and events in far-flung lands from across the D&D multiverse, and these tales have been collected into a single volume. Within this tome are seven of the most compelling dungeons from the 40+ year history of Dungeons & Dragons. Some are classics that have hosted an untold number of adventurers, while others are some of the most popular adventures ever printed. The seeds of these stories now rest in your hands. D&D’s most storied dungeons are now part of your...
Spellbook Cards: Druid
The Spellbook cards are an invaluable resource for both players and Dungeon Masters. With these spell details at their fingertips, they can save time, keep the action up, and avoid stalling the game by flipping through books. Each deck contains laminated cards that players and Dungeon Masters can use as a quick reference resource during Dungeon & Dragons tabletop play.
Spellbook Cards: Ranger
Spell name and important info is easy to find for quick reference. Descriptive/mechanical text is written in full wherever possible. When it isn’t, a Player’s handbook page reference is given. Scaling spells have an additional section with details on how they improve. Card backs prominently display spell level for easy sorting. The spell cards are highly durable and are made to last. Each card has a coating that protects them and makes them safe to use with dry erase markers.
A menagerie of deadly monsters for the world’s greatest roleplaying game. The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. The monsters contained herein are culled from the D&D game’s illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.
Martial Powers & Races
This spellbook contains all of the maneuvers available to the strategic fighter as well as innate spells for the various races of the realms. Contains 61 durable, laminated cards including: 16 Battlemaster maneuvers, 3 totem Barbarian abilities, 19 Monk techniques, all the spell-like racial abilities for the Aasimar, Drow, Firbolg, Forest Gnome, Genasi, High Elf, Tiefling, and Triton subraces.
The Rise of Tiamat
Avert the Cataclysmic Return of Tiamat in this Adventure for the World’s Greatest Roleplaying Game. The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again.