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The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?
Dungeon Master's Guide
Everything a Dungeon Master needs to weave legendary stories for the world’s greatest roleplaying game. The Dungeon Master’s Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside you’ll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!
Includes a full set of fifth edition D&D character sheets, plus three additional styles of double-sided character sheets. Each character sheet provides plenty of room to keep track of everything that makes a character unique. Also included is an introductory character sheet designed specifically to help ease new players into the game. Purchase these at your local game store, book stores such as Barnes & Noble, or online at retailers like Amazon.
A menagerie of deadly monsters for the world’s greatest roleplaying game. The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders—a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. The monsters contained herein are culled from the D&D game’s illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination.
Ghosts of Saltmarsh Limited Edition
ADVENTURE ON THE HIGH SEAS Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in search of revenge. The cult of a forbidden god extends its reach outward from a decaying port, hungry for fresh victims and willing recruits. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. Heroes must arise to keep the waves safe! Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons...
Spellbook Cards: Ranger
Spell name and important info is easy to find for quick reference. Descriptive/mechanical text is written in full wherever possible. When it isn’t, a Player’s handbook page reference is given. Scaling spells have an additional section with details on how they improve. Card backs prominently display spell level for easy sorting. The spell cards are highly durable and are made to last. Each card has a coating that protects them and makes them safe to use with dry erase markers.
Martial Powers & Races
This spellbook contains all of the maneuvers available to the strategic fighter as well as innate spells for the various races of the realms. Contains 61 durable, laminated cards including: 16 Battlemaster maneuvers, 3 totem Barbarian abilities, 19 Monk techniques, all the spell-like racial abilities for the Aasimar, Drow, Firbolg, Forest Gnome, Genasi, High Elf, Tiefling, and Triton subraces.
The Curse of Strahd
Unravel the mysteries of Ravenloft in this dread adventure for the world’s greatest roleplaying game Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner—and you are invited. A fantasy-horror adventure for characters levels 1-10, Curse of Strahd provides everything a Dungeon Master needs to create an exciting and memorable play experience. Fans of the Dungeons & Dragons Roleplaying Game can have additional adventures in Ravenloft by participating in the D&D Adventurers League organized play program. Written in consultation with Tracy Hickman and Laura Hickman, creators of the original Ravenloft adventure. Curse of Strahd is produced...
Spellbook Cards: Xanathar's Guide to Everything
Waterdeep’s most infamous crime lord, the beholder Xanathar, hoards a vast trove of knowledge and secrets. Now some of those whisper come to life in the first major expansion for fifth edition Dungeons & Dragons, Xanathar's Guide to Everything™.GF9 is supporting this new book release with a new Spellbook Card Deck featuring spells from the new book.
The Rise of Tiamat
Avert the Cataclysmic Return of Tiamat in this Adventure for the World’s Greatest Roleplaying Game. The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms, and the situation grows more perilous for good people with each passing moment. The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves. From Waterdeep to the Sea of Moving Ice to Thay, it is a race against Evil. Succeed or succumb to the oppression of draconic tyranny. Win or lose, things will never be the same again.
Courts of the Shadow Fey
e first released Courts of the Shadow Fey in 2013 for the 4th Edition of the world’s first roleplaying game, and for Pathfinder 1st Edition. Now, years later, we’re bringing this enduring classic to 5th Edition in a revised, full-color hardcover edition! The Free City of Zobeck has thrived since overthrowing the tyrannical Stross family. But an ancient bargain gives the Queen of Night and Magic a claim to the city—and now the shadow fey have seized Zobeck as their own. The city’s only hope lies with a band of heroes who can outfight and outwit the shadow fey in the heart of their own realm: the maze of treachery and deceit that is the Courts of the Shadow Fey. You can pre-order this adventure now on the Kobold Press Store! The regular edition is a gorgeous tome complete with a fold-out map. But if you’re a collector, you won’t want to miss out on the opulent special edition,...