MTG Singles - All Products

  • NM-Mint is $0.40
Soul Exchange [Fallen Empires]
$0.40
Set: Fallen Empires Type: Sorcery Rarity: Uncommon Cost: {B}{B}
  • NM-Mint is $0.30
Night Soil [Fallen Empires]
$0.30
Set: Fallen Empires Type: Enchantment Rarity: Common Cost: {G}{G} {1}, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token. "There were often more Thallids after a battle than before." —Sarpadian Empires, vol. III
  • NM-Mint is $0.90
Vodalian Knights [Fallen Empires]
$0.90
Set: Fallen Empires Type: Creature — Merfolk Knight Rarity: Rare Cost: {1}{U}{U} First strike Vodalian Knights can't attack unless defending player controls an Island. When you control no Islands, sacrifice Vodalian Knights. {U}: Vodalian Knights gains flying until end of turn. Fear the Knight leaping from the water into the air, weapon ready.
  • NM-Mint is $0.90
Hymn to Tourach [Fallen Empires]
$0.90
Set: Fallen Empires Type: Sorcery Rarity: Common Cost: {B}{B} Target player discards two cards at random. Knowing the Hymn's power, the followers of Leitbur carefully guarded their pillaged transcriptions.
  • NM-Mint is $1.00
Thrull Champion [Fallen Empires]
$1.00
Set: Fallen Empires Type: Creature — Thrull Rarity: Rare Cost: {4}{B} Thrull creatures get +1/+1. {T}: Gain control of target Thrull for as long as you control Thrull Champion. "Those idiots should never have bred Thrulls for combat!" —Jherana Rure
  • NM-Mint is $1.00
River Merfolk [Fallen Empires]
$1.00
Set: Fallen Empires Type: Creature — Merfolk Rarity: Rare Cost: {U}{U} {U}: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) "Dwelling in icy mountain streams near Goblin and Orcish foes, the River Merfolk were known for their stoicism." —Sarpadian Empires, vol. V
  • NM-Mint is $0.30
Orcish Captain [Fallen Empires]
$0.30
Set: Fallen Empires Type: Creature — Orc Warrior Rarity: Uncommon Cost: {R} {1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn. There's a chance to win every battle.
  • NM-Mint is $0.30
Seasinger [Fallen Empires]
$0.30
Set: Fallen Empires Type: Creature — Merfolk Rarity: Uncommon Cost: {1}{U}{U}
  • NM-Mint is $4.90
Rainbow Vale [Fallen Empires]
$4.90
Set: Fallen Empires Type: Land Rarity: Rare Cost: {T}: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at the beginning of the next end step. In the feudal days of Icatia, finding the Rainbow Vale was often the goal of Knights' quests.
  • NM-Mint is $0.90
Ring of Renewal [Fallen Empires]
$0.90
Set: Fallen Empires Type: Artifact Rarity: Rare Cost: {5} {5}, {T}: Discard a card at random, then draw two cards. To the uninitiated, the Ring of Renewal is merely an oddity. For those fluent in the wielding of magic, however, it is a source of great knowledge.
  • NM-Mint is $0.90
Draconian Cylix [Fallen Empires]
$0.90
Set: Fallen Empires Type: Artifact Rarity: Rare Cost: {3} {2}, {T}, Discard a card at random: Regenerate target creature. "There is no gain without sacrifice." —Icatian proverb
  • NM-Mint is $0.70
Goblin Flotilla [Fallen Empires]
$0.70
Set: Fallen Empires Type: Creature — Goblin Rarity: Rare Cost: {2}{R} Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of each combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn. Exceptionally poor sailors, Goblins usually arrived at their destination retching and in no condition to fight.