What to Expect in 10th Ed. from World Eaters

by Kessel Run Games Inc.

Last Friday the 12th of May Games Workshop released a snippet of what we can expect from the World Eaters heading into 10th edition.

World Eaters

The World Eaters remain a gore-drenched tide of madmen in Warhammer 40k 10th edition, but Blood Tithe points are replaced by Blessings of Khorne.

Here’s what we know so far. Blood Tithe Points are gone, replaced by Blessings of Khorne, which will  provide similar buffs but in a much more chaotic manner.

Six Blessings of Khorne are available to the World Eaters, each one providing a buff to your whole army for one battle round. You’ll roll a pool of eight dice, and activate abilities by spending a certain combination of dice: a pair of matching dice, a double 4+, any triple, and so on.

These buffs have a lot of names in common with the Blood Tithe Abilities that appeared in ninth edition 40k, like Warp Blades and Total Carnage. Those cost Blood Tithe Points, which you earned by destroying enemy units or when your own units were killed, and lasted for the whole game.

Although the new Blessings of Khorne seem a lot more random than the Blood Tithe, the math is actually quite reliable. When rolling eight dice you’re guaranteed at least two doubles or one triple in every roll, so you have pretty reliable access to three buffs: ‘Rage-fuelled Invigoration’ for +2” movement speed, ‘Wrathful Devotion’ for Feel No Pain 6+, and ‘Total Carnage’, which gives your models a chance to lash out and fight when they’re slain in melee.

The Warhammer community article also revealed  the datasheet for the Khorne Berzerkers and not much has changed. They’re still melee blenders. When they’re shot at, they can still make a Blood Surge move D6 '' towards the nearest enemy, though now they have to suffer a casualty from the fire. Their Icon of Khorne allows you to reroll one of your Blessings of Khorne dice if your Berzerker unit is holding an objective.

It is pretty  appropriate for the Blood God to grant more impressive blessings when his followers can raise their bloody banners high across the battlefield. This is the latest of several mechanics Games Workshop has previewed that give basic infantry units stronger interactions with mission objectives in Warhammer 40k 10th edition. 

We also get to see the new datasheet for Angron, daemon Primarch of the World Eaters. He remains a melee beast, but one of his flagship abilities has been reworked. Previously, you could spend six Blood Tithe points to reincarnate Angron with half his starting wounds. Now you’ll need to spend three sixes from your Blessings of Khorne roll. This works out to roughly about a 13% (according to goonhammer that is) chance of rolling three or more sixes on eight dice, though if he does show up, he will at least come back with all his wounds.

Angron still has his choice of three Wrathful Presence auras, which will now trigger in the Charge phase, allowing him to activate them after Deep Striking. The Righteous Slaughter aura has been tweaked – instead of making it impossible for units to fall back, it now grants World Eaters rerolls to hit in the combat phase.

Blood Offering allows you to maintain control of an Objective Marker even if the unit that was controlling it was destroyed. Why would you use this? Well maybe the target unit got destroyed by shooting because the enemy didn’t want to get up close for some reason. Now they are going to have to move onto the objective if they want to take it. And you’re still holding it with no one there.

This is what we know so far for the World Eaters there is still so much more to come for in 10th Edition.


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